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What Is WEBP and When Should You Use It?

August 26, 2026 · 5 min readWEBPImage FormatWeb Performance

If you have exported an image from a modern editor in the last few years, WEBP has probably appeared in the format list with little explanation. It is not another niche codec for specialists; it is the format behind a large share of the images you see on the web today, and it works differently enough from JPG and PNG that it changes the usual trade-offs. This article explains what WEBP actually is, what it can and cannot do, and the situations where it is clearly the right choice.

Where WEBP came from

WEBP is an image format developed by Google, first released in 2010. It was created to answer a simple problem: web pages were getting heavier because images made up most of a page's weight, and the existing formats had hit their efficiency limits. WEBP was built from the compression techniques of the VP8 video codec, applying video-style compression to a single still image. Because a video codec is designed to remove redundant visual information aggressively, the same ideas produce smaller image files than the older photo format it was compared against. After a slow start, browser support became complete in 2020 when Safari added it, and it is now accepted across the web and by most platforms and tools.

How WEBP compression works

WEBP is not one technique but a container for several. Its lossy mode is the headline feature: it compresses photographic images using the VP8-derived method and typically produces files noticeably smaller than a JPG at the same visual quality, with savings commonly reported in the range of twenty-five to thirty-five percent in photo tests. The exact number depends on the image, which is why the honest way to evaluate it is to test your own files. WEBP also has a lossless mode based on a different technique that preserves every pixel, competing with PNG. Both modes can be tuned, so a single format covers the two cases that previously forced a JPG or PNG decision.

What WEBP can do besides smaller files

The format supports features that used to require choosing between them. WEBP handles full alpha transparency, so a logo with a see-through background can be saved as lossless WEBP instead of PNG. It supports animation, which lets a simple looping graphic replace a GIF without the 256-color limit. And because lossy WEBP can include transparency too, you can have a photographic image with a transparent background at a fraction of the size such a file would take as PNG. One format covers photos, graphics, transparency, and simple animation, which is why many sites have consolidated on it.

WEBP versus JPG

For photographs, the comparison is between two lossy formats. WEBP usually wins on file size at equal quality, which translates into faster page loads and lower data use. JPG keeps two advantages: universal compatibility that still matters for email attachments, some print workflows, and older software, and faster encoding in many tools, which is rarely noticeable for single images but can matter when converting thousands. If an image is destined for a website or a modern platform, lossy WEBP is frequently the better export; if it must open everywhere with zero questions, JPG remains the safe default.

WEBP versus PNG

For graphics with text, sharp edges, or transparency, the comparison is between two lossless formats. Lossless WEBP is often smaller than PNG for the same content, which helps pages that use many transparent graphics. PNG retains the advantage of being the older, more universal standard: every editor, browser, and platform accepts it, and some niche tools still stumble over WEBP. For a logo that will be reused across many places, PNG is rarely a bad choice, but for web use lossless WEBP saves bytes with no loss of fidelity.

Where WEBP does not fit

WEBP has real limits that matter in specific situations. Very old software, some print and publishing pipelines, and a handful of legacy platforms do not handle it, so a file intended for those destinations should stay in JPG or PNG. Some image editors and upload forms still reject it, though the list shrinks every year. And while WEBP is efficient, it is not magic: a huge photo saved as lossless WEBP is still huge, because lossless storage of photographic noise is expensive in any format. When the goal is a smaller file rather than a format change, reducing dimensions and applying lossy compression matter more than the format label.

When WEBP is the right choice

The decision is easier than the format war suggests:

  • Use lossy WEBP for photographs and large images going on a website, blog, or modern social platform where it is accepted.
  • Use lossless WEBP for transparent graphics and logos destined for the web.
  • Stay with JPG for email attachments, print, and unknown legacy systems.
  • Stay with PNG when a transparent image must work absolutely everywhere.
  • Test on your own files when you are unsure, because the size difference depends heavily on the image.

Converting your images to WEBP

Trying WEBP takes one export. Most editors list it next to JPG and PNG, and when a tool does not, an image converter converts existing JPG and PNG files to WEBP in the browser without uploading them. Pair the conversion with an image compressor when a file is still too heavy, or resize the image first with the image resizer so you convert only the pixels you actually need. The rest of the blog explains how the formats compare in detail and how to match them to your content.

A quick test settles most WEBP debates. Export one representative photo twice, once as JPG and once as lossy WEBP at settings that look the same on screen, then compare the file sizes and confirm the workflow you intend to use accepts the result. If WEBP is meaningfully smaller and every destination in your pipeline handles it, the format has earned its place; if a destination is uncertain, keeping a JPG or PNG copy costs very little.

WEBP earns its place because it removes the either-or choice between small photos and sharp graphics. For web work it is now the pragmatic default; for anything that must travel through unknown software, the older formats still have a role. Knowing which situation you are in is the whole skill.